/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Red thoughts - on inventory slots limiting PvP/PvE ability - Page 3 - Guild Wars Forums - GW Guru
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Old Sep 07, 2006, 05:06 PM // 17:06   #41
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Quote:
Originally Posted by Redly


This entire dialogue sounds a bit like a battered wife talking about wanting the abuse to end, and everyone just tells her "well stop doing the things that makes your husband mad and it won't happen". That's entirely unfair. There shouldn't be a NEED for this discussion at all.

Other games manage to have armor/weapon/category slots similar to the new materials tab in Storage. Others have expandable inventory, where you might have a single bag in your inventory--but if you hover your mouse over that bag, you can see 20 more slots inside of it for storing items.

Why can't ANet manage this?
You're out of line, mister. Quit playing the victim here, you are NOT a victim of domestic abuse, that's not even funny.

Look. You bought a game that limits the amount of slots / storage.
In the end, Anet needs to make money. You cannot run a MMORPG without a monthly fee by not making money in other areas. Thus, the Character Slots and PvP Prophecy skills were made available to people as an option.

I don't know how to say it any plainer: You got what you paid for. You CAN get every armor and weapon in the game. The catch is, you can't keep it all on one character. That's not unfair. No where did I read on the Guild Wars box: "Buy anything you want and store it with our unlimited storage!"

So, no, you are not being "abused" by Anet. No one is forcing you to have all these armors and weapons. If you choose to do so, suck it up, and buy another character slot. If you don't want to, then find another way to store all your stuff. Bottom line, there are alternatives out there, but getting FREE unlimited storage is not one of them.

Last edited by Mordakai; Sep 07, 2006 at 05:08 PM // 17:08..
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Old Sep 07, 2006, 05:11 PM // 17:11   #42
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Every class would run into the same problem as you if they loaded up on the same stuff you have. Every class has over four sets of armor they would find useful, and several different combinations of weapons - there has been since the game started. Anet has always made us choose what to fill our inventory with, from collector drops, upgrades, materials, dyes, anything. I think there shouldn't be a need for this discussion because everyone else has accepted these limitations since the beginning of the game. You don't need every armor set in the game.

Just make pvp characters like the rest of us & get over it. I'm pretty sure the rest of us did.
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Old Sep 07, 2006, 05:24 PM // 17:24   #43
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Quote:
Originally Posted by Hollerith
Every class would run into the same problem as you if they loaded up on the same stuff you have. Every class has over four sets of armor they would find useful, and several different combinations of weapons - there has been since the game started. Anet has always made us choose what to fill our inventory with, from collector drops, upgrades, materials, dyes, anything. I think there shouldn't be a need for this discussion because everyone else has accepted these limitations since the beginning of the game. You don't need every armor set in the game.

Just make pvp characters like the rest of us & get over it. I'm pretty sure the rest of us did.
That's like saying we don't have a hair dresser, further armor options, weapon options, or anything else so why should that change now.... o_O

ooookkkiies

W h y n o t a s k f o r i m p r o v e m e n t s?

You guys make it sound like the end of the world for asking for further improvements and then bash the heck out of the OP for asking.... I usually am not very vendictive but if they ever add improvements to storage I really do hope that they leave all the ones who don't "need" it out of the loop.... If you don't need it then don't cry about the fact that others think they do. Basically "think" before you post.
*sighs*
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Old Sep 07, 2006, 05:42 PM // 17:42   #44
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I only started "bashing" Redly after he made a stupid comparison.

But, if you can't stand the heat...
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Old Sep 07, 2006, 06:17 PM // 18:17   #45
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He didn't run away, he went from work to school which happens every M-Thr around Noon-1....
What I responded to you was different and not meant for this thread. If you find his comparrison stupid, thats fine, but that is technically how he feels... He doesn't get fired up about much and so thusly when he does its usually something that is pretty serious to him and he doesn't typically make any statement lightly.

To each his own opinions but its still not right to critisize someone elses views on how they feel about certain things. Red flamed one person thus far in this thread as far as i could tell, and he was way out of line and he knows that (even I told him so). He has not bashed anyone who has no issues with storage, he's just saying he does and he's likely not the only one and that things would be better for all with some further improvements to storage.

Its not as if they said: we aren't working on it!
The devs said they "are" working on it and have been for at least 9mths now and we've seen stacking scrolls (which no one but power levelers use and have on them constantly), stacking quest items (really just a one time use thing, but occassionally we keep them a bit longer), and FINALLY (for Factions only) material storage...
Again a game that totes itself to be cheap with no monthly fees and no further requirements really does go out of its way to add strain thusly forcing some to out of pocket more money. The skills unlock thing I can see as useful but I won't be buying it, not when I can earn them the long hard "no" grinding way >_> Again something that CAN be avoided just takes a lot longer but eventually can be accomplished.
No matter how long you go about with storage there is going to be more and more stuff and eventually they are going to HAVE to up storage or we will be without room, even those of us with one set of armor and a single one handed weapon!
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Old Sep 07, 2006, 06:24 PM // 18:24   #46
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Quicker and easier solution = disable armor switching during PvP matches.
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Old Sep 07, 2006, 06:37 PM // 18:37   #47
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Quote:
Originally Posted by Kakumei
Quicker and easier solution = disable armor switching during PvP matches.
LOL don't make me hate on you =P
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Old Sep 07, 2006, 06:39 PM // 18:39   #48
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/signed

I am in a similar boat. Currently I have to swap inv when I want to change toons for anything other then pvp, My tank is storing ele items, now the ele is storing golds on auction, my ranger is storing my extra necro armors and my ranger has 2 sets and many bows too, my necro is storing my excess mesmer items while I farm with mesmer. Currently I have completely free inv on my Mesmer as I'm farming for FoW for my ele, and on my monk I have enough free slots that I can stick everything in storage except my weapon sets incase I want to do a uw run. If my guild/alliance needs a particular class/build for pve it can take 15 mins to log in/out and move everything around so I have room in my inv to play, or have the items/armor I need for the build. I think armor storage would be awesome, a slot for every set of every stat for every character; this would solve much of my inventory issues and have a beneficial effect on the ingame economy by allowing more money to be removed from circulation through armor purchases.
allowing storage of full 20 slot bags in the vailt box would also be sweet, another idea I have had is pay storage; say pay 10k/month for an extra vault box, this would also have a regulatory effect on the game economy.

I realize that for the average player the current storage is fine however, many friends have two accounts with one consisting of 4-6 mules. The people in dire need of more storage are the people who anet can depend on to keep playing and keep buying expansions; their core user base. It is in anets best intrest to solve the storage issue to keep these people happy and playing.

Last edited by MercuriusTerMaxum; Sep 07, 2006 at 06:42 PM // 18:42..
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Old Sep 07, 2006, 06:48 PM // 18:48   #49
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Both sides make valid points, to be honest.

1) While some of us don't have as much armor as red: we usually are hoarding SOMETHING ... some hoard weapon mods, some materials, some armor, etc etc ad infinitum.

2)Although these things are all useful to have, a good majority of them are not NECESSARY to play the game, nor was it ever implied that they would be.

I have an entire ancillary account with random things stored in it, by my choice, paid for with my own money before there was even a hint of extra slots being available for purchase. I know i'm a packrat, and I also accept the fact i'm out extra $ to support that habit. The only determining factor on "is it worth it or not?" is my own opinion.

The point, really, is the choice you make about what kind of stuff you want. You have to balance what is necessary with what is optional, what is diversity and what is over-abundance. Red may consider all those armor sets to be necessary to his playstyle, whereas another person might think it's overkill. I think the current storage amount is right about in the midrange: more than enough for casual players, but not quite enough for hardcore players.

/signed for more storage options, paid or free, due to the fact I hoard lots of things.
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Old Sep 07, 2006, 06:59 PM // 18:59   #50
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Quote:
Quote:
Originally Posted by Kakumei
Quicker and easier solution = disable armor switching during PvP matches.
to be honest that makes sense as the person with a lot of gold to buy everything does bring a big unbalanced advantage with the extra sets.

and if it doesnt give an advantage to the person who has everything why have it all?

who knows maybe they will have no switching in the next update

*runs out window before you know who catches him*
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Old Sep 07, 2006, 07:38 PM // 19:38   #51
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/signed to ban armor switching during PvP matches

And, no, I'm not just being a jerk. It actually makes a lot of sense. PvPers can't do it, why should PvE get another advantage in PvP (rare Golds being another advantage, but one I think most can live with)
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Old Sep 07, 2006, 08:15 PM // 20:15   #52
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Quote:
Originally Posted by Loviatar
to be honest that makes sense as the person with a lot of gold to buy everything does bring a big unbalanced advantage with the extra sets.

and if it doesnt give an advantage to the person who has everything why have it all?

who knows maybe they will have no switching in the next update

*runs out window before you know who catches him*
Question: Why shouldn't the person who has put the work into having the gold to buy everything have an advantage over the person who uses real world money to buy a game and buy unlock packs who hasn't put any time into the game at all? What I get from pvp only people is that they want everything without any work. There are many ways in which pvp is slanted towards disposable pvp toons as it is, considering that the majority of GW players are pve there should be some benifit to using pve toons in pvp othersiwe pvp will stagnate and die as we allready see in HA.

IWAY vs VIMWAY vs BLOODSPIKE anyone? Rank discrimination and the lack of fresh blood and fresh ideas has turned the global tournament into a contest between gimmick builds being run by the same people day in and day out. And then they have the audacity complain about pve grind.

Hopefully Nightfall will bring some fresh ideas, builds, and people into what has become a stagnant cesspool of cliche.

I'm way off topic here but I guess the person I'm quoting is too. <.<
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Old Sep 07, 2006, 08:25 PM // 20:25   #53
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Quote:
Originally Posted by Kakumei
Quicker and easier solution = disable armor switching during PvP matches.
/signed

The entire issue here is that, because PvEers have an advantage, there is at least a reason--if not a need--for high-end PvPers to raise up and prepare Roleplaying characters. If they took away the armor advantadge, that would help, but....

... I think a far better solution than that, is to have Armor, Weapon, and Rune merchants be in PvP zones and allow crafting and runes to be purchased ABSOLUTELY FREE. We finally have a secondary profession changer in the Great Temple of Balthazar for PvP characters... why not let them craft new armor, weapon with unlocked mods, and received unlocked unrunes--unlimited, untradable, and completely free. It would in effect be no different than the PvP creation screen... except for the lack of certain Minus Energy weapons and offhands, but that's another discussion... but it would allow for near instant rerunes, new weapons, new setups, etc. The flexibility of a PvE character who hoards weapons and armor.... on a PvP character. FTW.

Eliminate the difference, and you eliminate most of the problem.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~

I keep hearing the cry over and over. "Get more slots!" "Buy a mule!" "Everyone else has either bought another account or made a mule somehow."

.... months ago, people like me wanted to play all 8 professions, either for PvE fun or because they wanted PvP ready characters in all professions, etc. They bought a second account, 4 slots each--3 professions and a PvP. They spent extra money and, when new chapters were released, they were committed to buying two copies--one for each account.

Now ANet offers multiple slots. I, who waited, can get a few more slots at $10 each, and then for eternity only buy one upgrade each chapter.

And the people who "found a way to deal with it" by purchasing a second account?
They are doomed to buy two copies every release. $50 down the drain, that I am saving by having waited to purchase slots.

I want each of you who thinks I should just deal, or should get more accounts... I want you to find your friends who got multiple accounts. And I want you to see where 'just dealing' gets you. Others, like me, waited and kept asking ANet to provide for more slots--and at last, our cries were heard. All the naysayers who said DEAL WITH IT--BUY ANOTHER ACCOUNT IF YOU WANT MORE PLAYERS...

... yeah. You got pwned.

YOU can find a way to deal if you want. I choose to believe--like ANet did with slots, and things so simple as extending the events to allow for people to farm for, and trade in for, event helms--I choose to believe that ANet will listen here.

Stop shouting at me to deal. I AM dealing.
I'm not rolling over and shutting up. I ask for change.
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Old Sep 07, 2006, 08:30 PM // 20:30   #54
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SOME PEOPLE WAIT A LIIIIFETIMMMEEE FOR A MOMENT LIKE THIIIIIIIISSSSS
SOME PEOPLE WAIT FOREVERRRRRRRRRRR
FOR THAT ONEEEEEEEEE SPECIAL KISSSSSS

Moradkai's time is still coming IMO!


SRSLY THO,
Stop being a whiny little hobag, why shouldn't pve chars get extra perks? If anything, PvE chars are MUCH harder to get pvp worthy than a pvp char. This is even coming from an avid pvp player myself. If someone has the skill and micro coordination to switch armor and weapons, let them. All this unnecessary QQ'ing you're doing isn't contributing much.

3RD EDIT
AISOHDOAIHSAIOSHOIASOIA GHA YOU SUCK MAJOR

Last edited by sgtclarity; Sep 07, 2006 at 08:45 PM // 20:45..
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Old Sep 07, 2006, 08:31 PM // 20:31   #55
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Quote:
Originally Posted by Mordakai
/signed to ban armor switching during PvP matches

And, no, I'm not just being a jerk. It actually makes a lot of sense. PvPers can't do it, why should PvE get another advantage in PvP (rare Golds being another advantage, but one I think most can live with)
Why should pvp toons get all the advantages while pve's get none?

Go run a gimmick build while not switching your free pvp armor and free pvp runes, and using your free max weapons with free max mods and chosing from any elite from any profession without having to spend money and cap it.
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Old Sep 07, 2006, 09:25 PM // 21:25   #56
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Quote:
Quote:
Originally Posted by MercuriusTerMaxum
Question: Why shouldn't the person who has put the work into having the gold to buy everything have an advantage over the person who uses real world money to buy a game and buy unlock packs who hasn't put any time into the game at all? <.<
actually i will give you a serious answer to that.

1 Anet said they wont sell anything that is an actual advantage to a person and making skills available doesnt.

now to your answer.

what you have now is not a small edge for extra work but a truly major imbalance.

consider this .

you can switch to gain 20AL physical than turn around to get +20AL elemental and then pick up some much needed emergency energy just by switching armor.

then you get into the extra 2 weapon/offhand slots and the difference is more than just a tiny edge

this is why i think being able to switch gives not just a tiny edge but an unjustifiablely balance breaking difference
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Old Sep 07, 2006, 10:41 PM // 22:41   #57
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/signed for armor storage, I'm in the same situation.
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Old Sep 07, 2006, 10:47 PM // 22:47   #58
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Quote:
Originally Posted by Loviatar
actually i will give you a serious answer to that.

1 Anet said they wont sell anything that is an actual advantage to a person and making skills available doesnt.

now to your answer.

what you have now is not a small edge for extra work but a truly major imbalance.

consider this .

you can switch to gain 20AL physical than turn around to get +20AL elemental and then pick up some much needed emergency energy just by switching armor.

then you get into the extra 2 weapon/offhand slots and the difference is more than just a tiny edge

this is why i think being able to switch gives not just a tiny edge but an unjustifiablely balance breaking difference
Now please justify pvp toons advantages over pve toons in pvp as described above. If it's balance you seek then pay for your skills/armor/mods like everyone else. If you havent purchased and captured every skill for every profession for every toon or purchased every armor set in the game for every toon, if you dont have an unlimited supply of perfect weapons and mods then your pve toon is gimped for pvp.

There are advantages and disadvantages to both, and that is the balance that exists in the present.

Last edited by MercuriusTerMaxum; Sep 07, 2006 at 10:59 PM // 22:59..
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Old Sep 07, 2006, 10:56 PM // 22:56   #59
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Even so Loviator hun you are going to tick off a whole crap load of pvpers if you take out their ability to be further customized for battles. GW caters to pvp too much to likely even concider that an option and I also agree that it would make for GG vs many of the meta builds. I think taking that out would just make it worse in HA or any of the other pvp areas.
If you hurt the pvp world you will hear screams that far outweigh the typical pve screams and thusly it would be mingled with those who play both very seriously. I seriously doubt that Anet wants to limit pvp like that when they are constantly looking for more ways to keep it going (huge rewards for gvg and such).


I'm all for paying ingame gold for more storage space even if I do think 10k a month is a bit steep, if I were any good at farming that wouldn't be an issue lol so I wont even argue the cost.
I am also all for some further way of doing free extra armor/weapons in strictly pvp areas. Doing so would call for less rerolls as well thus making things run faster and smoother. But just as such the runes, weapons, and armor gotten could not be sold or salvaged (it would be pvp armor/weapons).
I think either of these options would make most players pretty happy (granted you are still going to have whiners... See: guild hall npcs and costs -_- but then everyone got over that too once the cost was spent.)
But if it comes down to paying real cash.. they can kiss it, I cannot and will not pay for further storage with money that is better spent on living. (This is my own personal preference and no one need to adhere to it but me =P)

Last edited by Eviance; Sep 07, 2006 at 11:03 PM // 23:03..
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Old Sep 07, 2006, 10:57 PM // 22:57   #60
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Quote:
Originally Posted by Redly
/signed

The entire issue here is that, because PvEers have an advantage, there is at least a reason--if not a need--for high-end PvPers to raise up and prepare Roleplaying characters. If they took away the armor advantadge, that would help, but....

... I think a far better solution than that, is to have Armor, Weapon, and Rune merchants be in PvP zones and allow crafting and runes to be purchased ABSOLUTELY FREE. We finally have a secondary profession changer in the Great Temple of Balthazar for PvP characters... why not let them craft new armor, weapon with unlocked mods, and received unlocked unrunes--unlimited, untradable, and completely free. It would in effect be no different than the PvP creation screen... except for the lack of certain Minus Energy weapons and offhands, but that's another discussion... but it would allow for near instant rerunes, new weapons, new setups, etc. The flexibility of a PvE character who hoards weapons and armor.... on a PvP character. FTW.

Eliminate the difference, and you eliminate most of the problem.


I actually totally agree with this. I also think Runes should be able to be double clicked off armor and re-applied to other armors. That would help alot with the cost of multiple sets of armor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~
Quote:
I keep hearing the cry over and over. "Get more slots!" "Buy a mule!" "Everyone else has either bought another account or made a mule somehow."

And the people who "found a way to deal with it" by purchasing a second account?
They are doomed to buy two copies every release. $50 down the drain, that I am saving by having waited to purchase slots.

I want each of you who thinks I should just deal, or should get more accounts... I want you to find your friends who got multiple accounts. And I want you to see where 'just dealing' gets you. Others, like me, waited and kept asking ANet to provide for more slots--and at last, our cries were heard. All the naysayers who said DEAL WITH IT--BUY ANOTHER ACCOUNT IF YOU WANT MORE PLAYERS...

... yeah. You got pwned.

YOU can find a way to deal if you want. I choose to believe--like ANet did with slots, and things so simple as extending the events to allow for people to farm for, and trade in for, event helms--I choose to believe that ANet will listen here.
Again, I actually agree, although I'm not sure the comparison is apt. I'm pretty sure the $10 per character slot price won't change anytime soon.

In any case, once you buy a linked slot, it's your forever. It doesn't matter if you use it for a mule, or a role-playing character, or a PvP slot. It's yours and you can change it to your needs.

Which brings me to my point: Ask for change. Ask for more space. But in the meantime, that option is available.

Good luck.
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